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Work / Spades: Catastrophic Dragon Force

Spades: Catastrophic Dragon Force

A Spades game for Apple’s new foldable iPhone, with dragons, a celestial world and three AI opponents who talk back.

Client
My own studio
Type
iPhone game
Built with
Swift, SwiftUI, Canvas
Status
Coming to the App Store

The brief

The iPhone Duo opens into a small tablet and folds into a laptop-style stance. Card games are perfect for it, and nobody had made one that used the fold.

The goal was a Spades game that felt like a premium console title, not another green felt table.

What I built

A complete rules engine

Bidding, nil, blind nil, bags and the mercy rule, tested across 3,000 simulated games between bots.

Three device poses

The layout changes for closed, open and laptop positions, so the table always fits the screen.

A living world

Two coiling dragons, floating castles and shooting stars, all drawn and animated in code.

Characters with personality

James, Maya and Olivia each play differently and trade banter. The hardest difficulty is called Super Anime Hard.

Two full themes

Dragon Force for the spectacle, and Classic Lounge with a traditional deck and felt table.

Launch-ready

App Store listing copy, a privacy policy and a logo, all included.

Where AI did the work

The rules engine, the testing harness that played 3,000 games and the animated world were all built with AI. A second AI pass reviewed every Swift file for bugs before I touched Xcode.

For a business, that same approach means an app that’s tested before it ever reaches your customers.

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